В драйверах Catalyst 9.12 были добавлены следующие возможности: ATI Catalyst support for DirectCompute 10.1: добавлена полная поддержка DirectCompute 10.1 для продуктов серий ATI Radeon HD 4800, ATI Radeon HD 4700. OpenGL 3.2 extension support: добавлена поддержка OpenGL 3.2 для продуктов серий Radeon HD 5800, Radeon HD 5700, Radeon HD 4000, Radeon HD 3000 и Radeon HD 2000. В Catalyst v.9.12 повышено быстродействие, исправлено множество ошибок при работе с различными продуктами и приложениями. Download ATI Catalyst 9.12 Win XP (32-bit) ATI released the last Catalyst driver for 2009, version 9.12 for Windows XP 7 and Vista. Highlights of the ATI Catalyst? 9.12 Windows release include: Performance improvements 3DMark Vantage ? overall performance improves as much as 9% on the ATI Radeon? HD 5800 Series and ATI Radeon? HD 5700 Series. GT1 ? Jane Nash performance improves as much as 15% and FT4 ? GPU Cloth improves up to 15% S.T.A.L.K.E.R. ? Call of Pripyat ? performance improves as much as 6% on single card configurations New Features ATI Catalyst? support for DirectCompute 10.1 This release of ATI Catalyst? provides full support for DirectCompute 10.1 for the ATI Radeon? HD 4800 Series, ATI Radeon? HD 4700 Series for both single card and ATI CrossFireX? supported configurations. OpenGL 3.2 extension support - This release of ATI Catalyst? provides support for OpenGL 3.2 extension support on the ATI Radeon? HD 5800 Series, ATI Radeon? HD 5700 Series, ATI Radeon? HD 4000 Series, ATI Radeon? HD 3000 Series and ATI Radeon? HD 2000 Series. The following is a list of OpenGL? 3.2 features and extensions added in ATI Catalyst? 9.12: Support for OpenGL Shading Language 1.50. BGRA vertex component ordering (GL_ARB_vertex_array_bgra). Drawing commands allowing modification of the base vertex index (GL_ARB_draw_elements_base_vertex). Shader fragment coordinate convention control (GL_ARB_fragment_coord_conventions). Provoking vertex control (GL_ARB_provoking_vertex). Seamless cube map filtering (GL_ARB_seamless_cube_map). Multisampled textures and texture samplers for specific sample locations (GL_ARB_texture_multisample). Fragment depth clamping (GL_ARB_depth_clamp). Geometry shaders (GL_ARB_geometry_shader4). Fence sync objects (GL_ARB_sync). Transform_feedback2 texture_cubemap_array